Create a new render_texture object.
Usage
render_texture(id, texture, depth)
Arguments
- id
A non-negative integer. OpenGL framebuffer object id.
- texture
A texture. Color buffer attachment texture.
- depth
A texture. Depth buffer attachment texture.
Note
This class has been auto-generated from the following Raylib struct definition:
typedef struct RenderTexture {
unsigned int id; // OpenGL framebuffer object id
Texture texture; // Color buffer attachment texture
Texture depth; // Depth buffer attachment texture
} RenderTexture;
Examples
ren <- render_texture(0L, texture(0L, 64L, 64L, 1L, 7L), texture(0L, 64L, 64L, 1L, 7L))
ren$id
#> [1] 0
ren$texture
#> texture(id = 0, width = 64, height = 64, mipmaps = 1, format = 7)