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Set texture wrapping mode.

Usage

set_texture_wrap(texture, wrap)

Arguments

texture

A texture.

wrap

An integer.

Note

This function has been auto-generated from the following Raylib function definition:

void SetTextureWrap(Texture2D texture, int wrap);

Examples

if (FALSE) {
set_texture_wrap(texture(0L, 64L, 64L, 1L, 7L), 0L)
}